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Welcome to EvO:R Entertainment |
The EvO:R-Pedia Musicians Tips Section
Welcome to the EvO:R Tips Section. We call this section EvO:R-Pedia because it is like a complete
reference library for Indie musicians...Just about every tip has been used so you won't find false
promises and a series of books to buy after reading each tip. This section was put here by musicians
so that people that followed can take this knowledge and use it's power.
Lets make the drum track more interesting Pt 3..... .
by DCC
Drum Article Three:
In Article Two we looked at snare and kick programming, so now we should concentrate
on cymbals. How you programme your hi-hat, ride, crashes etc is very important to
the overall feel of a drum track and to the song in general. We could chat all day
about what’s most important having a superb kick/snare pattern having a great groove
going on the hi-hat. They are both important! I suppose you can say they have to
talk to each other. The placing of the open hats and crashes in curtain places can
make a great difference to the feel of a pattern.
As mentioned before the velocities
of each note are important even with hi-hats, maybe more so if you are intending to
have the hats take on the main groove. Open the
midi file and take a look
at the hi-hats. If your using Cubase you’ll see I’ve put the cymbals on a different
track so it’s easier to see what’s happening. In the first eight bars I’ve kept the
hi-hats simple (notice where I’ve put the open hats). You can have hours of fun changing
the position of the open hats, placing them on different kick or snare positions.
Listen to the ride in the next eight bars. All I’ve done is change the hats to a ride
keeping the same velocities and note positions. This is a simple procedure but very
effective. It can change the feel of a part straight away with out much thought and
it gives you a starting point if you want to work on the ride a bit more, and take into
account the fact that a drummer would not play a hat or ride at the same time as a crash.
In the next eight bars I’ve beefed up the hi-hat pattern a bit. If you remember in the
last article, I talked about different snare sounds for grace notes etc. Have a go at
changing this hat pattern to a snare (don’t forget to copy the pattern first!) changing
snare sounds where appropriate and programme in a very basic foot hat on the beat because
when a drummer is playing an intricate snare pattern he/she won’t be able to do much on
the hi-hat, unless the person has two pairs of arms of course! In the last eight bars I’ve
mucked about with the kick and snare positions. Once you’ve got the basic notes in you can
play around with it forever, changing kick and snare notes into toms or whatever you want.
Playing around with note velocities and positions in this way can give you a better insight
into what goes on and a great way of finding out what you actually like yourself, also of
course the more you do it the better you get. If you use the same procedure on your own
drum patterns you will now have a few different ones to work with, placing them behind
solos, vocal parts etc to see what sound best to you. That’s it for now peeps, have fun.
Again..Every thing I've written in this article is purely my opinion and again, REMEMBER
If sitting there playing the chord of G for 2hrs gives you immense pleasure then so be it
that’s what music’s all about.
DC Cornelius
C. 2001, All rights Reserved
Make sure you catch all the great Tips from DC Cornelius
Tips #1
I
Tips #2
I
Tips #3
I
DC Cornelius Cyberspace Links
Drum Programs 2
Drum Programs 3
Drum Programs 1
DCC Home Page
DCC Drum Page
C. 2006, All rights Reserved
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